Tag Archives: Gender

Graduate Exhibition: Gender and Video Games – Why Wii Play

7 Jun

So that’s it, it’s over. Done. Finito. The last bit of work for my visual culture degree was this exhibition on my dissertation. My show summarises the intentions and conclusion of my research on Video game culture and the Wii, but focuses on one particular aspect of my work, my theories on gendered play.  I produced a poster and a video to showcase this theory, and encourage viewers to put this to the test through a very short questionnaire.

The private view was on Saturday and many of the tutors came up to me to discuss my research, many referenced their own or their children’s experiences with video games. Fingers crossed for results day next Thursday!

The exhibition is on show until the Thursday 10th, open from 12pm-4pm, at Pavillion Parade. I will be invidulating myself Tuesday 8th June from 12pm – 1pm, so please come down and say hello. The Brilliant ‘Bored of Brighton’ blog were even kind enough to mention the show yesterday, which is in my mind is code red for must see! But if you are not able to make it, all of the information published is featured below, except you wont be able to take part in the little survey at the end to test my play theory. Which is a shame, maybe leave me a comment saying which game you would like to play instead?

Gender and Video Games – Why Wii Play

Video games are a relatively new media form, with the social effects of this type of play only recently being investigated. Both the creators and the consumers of video games imply a patriarchal stereotype through both the game content and the play identities available. As a result video game culture is seen as an adolescent pastime. However, several market crashes during the 1980’s made video game publishers realise that the male market was over saturated. Games aimed specifically at girls and first-time gamers started appearing in the early 90’s, the most popular of these being Barbie Fashion Designer. While it sold over 500,000 copies in its first two months of release, it still encouraged traditional gender stereotypes.

My dissertation charts a patriarchal history of video games and technology, where women use technology as a tool while men use it as a plaything. But when the Nintendo Wii was released in 2006, its revolutionary motion sensor controls and diverse game catalogue encouraged women and first time gamers to play together in a new type of social play. But does the Wii have the ability to change the way women interact with video games, or does the console further alienate their understanding of technology?

I suggest that video games are objects of male desire and even games aimed at females encourage gender stereotypes. This exhibition demonstrates my theories on gendered play from my own research, questionnaires and observations.

Games for Girls?

Women are represented in video games as either hyper sexualised and available objects, or as passive sensitive women that are easily dominated or kidnapped. This is seen very clearly in the Mario series, the most popular video games series in the world, in the character of Princess Toadstool. Technology has been appropriated by men as a plaything to experiment with their own desires and fantasies. Consequently women have been forced to use technology only as a tool and have limited use of it for leisure. Technology therefore is a patriarchal devise to dominate and control women and I think that video games play a part in that power struggle.

In the ancient Greek language, the words education/culture (paideia), play (paidia) and children (paides) all have the same root. Play is a social function integral to the formation of our identity. According to John Huizinga life must be lived as play as a ‘training for serious life’ but also an ‘outlet for harmful impulses.’ I believe that men always adopt a more competitive and dominant position to lose their identity during video game play, while women are positioned as submissive and use play socially to experiment with their identity.

Roger Caillois suggests that the types of games that we play can also be divided into four types, competition, chance, simulation and vertigo. There are also two ends of the gaming spectrum, Paidia where players use games to explore fantasy and escape reality, whereas shorter social Ludus games involve patience to learn skills. There is a video game for every play type, and my research has lead me to believe that boys prefer immersive Paidia game-play, while girls prefer skill based Ludus play.

To test my theory on gendered play in video games, look at the table below and the video featuring footage from these games. Which game would you like to play the most? Tick the box on the slip provided and post it in the Wii.

(Sorry, this version of the video is longer than the one on show, I lost the most recent copy from my desktop)

I’m sorry but games with loads of guns in appeal to blokes, end of. Games with fluffy bunnies are for girls.

It allows me to escape the drudgery of everyday life, to compete against others and to gain satisfaction by winning.

I play games to keep my brain occupied. I like games like Tetris and BeJeweled that I can play whilst doing other things.

Exhibition – Sneak Preview

28 May

Well… more of a teaser really…

This is the image that will be shown with my fellow students teaser images on a rolling video in Grand Parade with the major graduate exhibition. This is the first image I have EVER made in Photoshop. Now to attempt my first ever video…

Thanks to @hannahselectric, @undividual, @randomhero2k, @dancarreras for letting me snap them. And to @tristyb for gatecrashing flat during exam times. Big Love.

Dissertation: Gender and Video Games – Is the Wii an androgynous console?

21 Apr

Tomorrow morning, I will hand in 10,876 words, 16 images and 50 pages about gender and video games as my third year thesis  for my Visual culture degree. The last few weeks have been a bit of a slog, particulary with the student paper re-launch comically timed to be the same day as deadline day, but I have finally finished! I am overall very happy with the finished thing. I got a few people to read it and (surprisingly) they found it really interesting and not a sloggish read. My aunt has already stolen a few sentences about the words education/culture (paideia), play (paidia) and children (paides) all having the same root and she is shocked by my arguement that video games are just another way to subordinate women’s use of technology.

If anyone would like to read it, please get in touch. I would love to hear your thoughts. In the meantime, here is the synopsis to mull over.

Synopsis

While video games are a relatively new media form, existing for less than 50 years, they are now one of the most popular forms of entertainment and a £6 billion industry worldwide. However, the subliminal messages situated in even the most popular video games such as Super Mario Bros speak of capitalist consumption and female subordination. These ideas create stereotype of video game culture as a male pastime of adolescence, with the home console an object of male desire.

This study charts a patriarchal history of video games and technology, where women use technology as a tool while men use it as a plaything. But when the Nintendo Wii was released in 2006, its revolutionary motion sensor controls and game catalogue was intended to encourage more women and first time gamers to play together socially. Does the Wii have the ability to change the way women interact with video games, or does the console further alienate their understanding of technology?

I use feminist and postmodernist theory as well as theories on social play to approach this subject to formulate my own ideas on how men and women play, supported by my own research and observations of people playing the Wii. I argue that video games are a weapon in a battle of the sexes for gender equality with technology.

Those big numbers look good…

27 Jan

Wahhh!!! I gave a presentation on my dissertation that Wednesday, on Gender and Nintendo games. Got the mark back yesterday and while I already knew that I did quite well, I received a grade of 80, which roughly translates into First/Teachers Pet/Licky Licky Brown Nose. Now scrambling to make sure this mark is counted towards my degree… and hope the good vibes continue!

Also, I will be very slowly uploading all of the pieces I have written and had published by the Pebble. I have been meaning to scan them and pdf them in some way but I have no idea how lol. Everything I have had published will go into a folder called My Work – Published.

Video Game survey…

13 Dec

Soooo… Dissertation time.

For the mammoth 10,000 word social life killer, I am investigating how gender roles are played out in video games. My initial thinking was to use the Wii as a focal point to how the gender gap is lessening through group play, but I am now starting to wander from the console as I am struggling to figure out which particular games I need to deconstruct. Saying that though, my research has some up with some interesting findings so far, particularly the reasons why boys and girls like/don’t like certain games and playing styles. And then I find comic gems like this (a spoof of the PC vs Mac advert)

Anyway… I have done another survey. Even if you don’t play video games it would be lovely if you could fill it in. I would love you forever.

gender gender gender…

27 Nov

Uni work is kind of taking over my life. Not just in a typical third year way. The days spent hanging out in the gender section of the library are really taking their toll. I love gender studies, the way that men and women see and interact with each other in a never ending struggle between matriarchy and patriarchy is fascinating to me.

However, the endless amounts of books that I am reading about masculinity in all its forms are not only infiltrating my brain, but are seeping out into any other conversation I may have in the real world. Generally it all boils down to sex, but with words like ‘castration’, ‘phallic power’ and ‘emasculated’ providing a saucy icing. After Tuesdays lecture, when after work drink conversation turned onto the subject of Twilight, where I went to explain why women were so obsessed with Vampire culture (something along the lines of wanting to drink the blood of the glamorous image they want to be like, thus becoming vampires themselves), which was met with raised eyebrows and silence. Its great that I am digesting all this critical theory. It’s not so great to verbally regurgitate the contents of this delightful meal on the unsuspecting public.

Furthermore, because I am constantly reading about it, I am constantly thinking about it, thus sex is forever on the brain. It is really hard not to when reading things like The Male Body by Susan Bordo or Female Desire by Rosalind Coward. But then sex is everywhere to be readily digested in culture anyway. Too much for my little brain (and my ovaries). Too much as well for the sufferers of my sexually deconstructive ramblings all around me. Over analyzing, is not a good thing.

Maybe I should stick to portait miniatures. And then overanalyse how we frame and view everything. Then I really will lose all my friends.

Mad Mad Men

23 Mar

I have fallen head over heels in love with Mad Men. I am
generally a sucker for anything gendery, but Mad Men is a visual feast. You have it all
in your grasp. Sex and power crazy men, always eying up the next bourbon and floozy. You have the depressed Mrs Draper, the beautiful personification of the bored housewife… how ironic she is called Betty as she struggles with the problem with no name. And then, you have Peggy. The Pre-raphaelite goddess. She may be a small and dandy little daisy to begin with, but she blossoms into one of the most perplexing characters… even if you do end up staring at her ridiculous fringe most of the time.

The Pace is bemusing, very very very slow at first… but it builds to a crescendo of revelation and shock… and then all the secrets are rolled back under the carpet again. Its all very 1960′s.

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